ABSTRACT
THE EFFECTIVENESS OF VIDEO GAMES IN SECOND LANGUAGE ACQUISITION: A QUALITATIVE META-ANALYSIS
LA ODE SOEPRIANTO WIBOWO
G2Q1 16 020
The use of Computer Assisted Language Learning (CALL) in improving the capacity of language learners both for children and adults has been proved for the last decades. Each year new media in language education has been designed in order to balance with rapid development of the technology. Recent years, the appearing of video games in language learning and acquisition has been monitored. Though there was research that revealed some bad effects of video games for children, it was only applied for children that have no control over their game playing time. Also, it is not wise to look at negative effect of video games while we do not concern of its’ good effect. The objective of this study is to explore the effectiveness of video games in researches that used video games as its media to improve the language proficiency and skill of the participants. This study applied qualitative meta-analysis whereas the data were gathered and listed by using systematical review method. Then, by listing out the characteristic of each subject of research, it is then analyzed based on what ways the video games affected the language proficiency of the participants and the effectiveness of the video games used in the research. Then, it is concluded to the facilitative features of the video games toward language acquisition based on the result of analysis. In the end, the limitations of the study are listed and also recommendations for future studies related to the use of video games in language learning and acquisition are presented.
Keywords: video games, language acquisition, media, CALL, meta-analysis
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